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Player led peace conferences
Player led peace conferences











player led peace conferences

  • ending their demands entirely, distributing their remaining score among alliesĪ country can also make demands on behalf of another winner (by selecting their flag on the left) but still needs to spend its own score for it.
  • passing their turn (increasing their score by +20% of the initial value).
  • transferring their remaining score (when a different winner is selected).
  • liberating new countries (potentially as puppets).
  • Once a country has made a demand it can not be disputed within the conference.ĭepending on their country specific rules, countries can pick from a range of options: This means that lower scoring countries may never get their turn if higher scoring countries pass frequently or have enough score from the beginning to take everything. From then on the turn passes to whichever other country has the highest remaining score. The country with the highest score gets to make demands first. Whenever a country passes on its turn, it gains points equal to 20% of what it had at the start of the conference. They can use these points throughout the peace conference to make demands in turn.
  • or were removed from the winning side due to being occupiedĮach country on the winning side gets points equal to their war participation against all the countries on the losing side.
  • have at least some war participation dealt against them.
  • player led peace conferences player led peace conferences

  • fulfill the conditions for surrender above.
  • The losing side contains all countries that in a historical outcome Poland does not take part as a winner because they are occupied by the Soviet Union)
  • remove any countries that are more than 50% occupied by non-allied winners of the war (e.g.
  • remove the non-faction member if exactly one of them is in the same faction as the actor.
  • if any two of those countries are at war with each other.
  • any country that is at war with the recipient and is not at war with the actor.
  • The countries participating on the winning side are determined as follows: In the case of unconditional surrender, the peace conference is created between the country that was forced to surrender (recipient) and the enemy that has the highest war participation against it (actor). In this case the losing side may reject the resolutions of the peace conference and the war continues. The losing side of a war may also offer peace. If multiple faction members fight a war together and some of them are major powers, they will only surrender once all those majors capitulate. Most typically a peace conference gets triggered by a country losing so many victory points that it is forced to capitulate and subsequently surrender.













    Player led peace conferences